How is STEAM learning different from STEM Learning?

Gone are the days of being successful through rote-learning. Way more than just memorizing facts, education today is about learning how to learn and become a critical thinker. In the changing dynamics of the technological revolution, it is imperative to facilitate learning based on experiences, critical thinking, creativity, innovation, problem-solving, and application of concepts. We are preparing the Gen-Z to adapt to the growing yet everyday evolving job markets of science, technology, engineering, and math. And, this translates into the acronym STEM. The education system is quite familiar with the STEM learning approach. However, to meet the real need for 21st-century skills, where 60% of future jobs are not yet known, we need to promote STEAM learning and education. Let’s discover what STEAM is, how it is different from STEM, and how to learn based on this approach?

Importance of art and visualisation in the process of learning
Learning to learn is a major skill in life

Why the addition of ‘A’ in STEAM?

“Where science ends, art begins.”

– Charles Nègre, a 19th-century photographer

The above quote perfectly sums up the notion of STEAM learning. The ‘A’ in STEAM stands for Arts, making it a potent combination of science, technology, engineering, arts, and math. The STEAM moves a level ahead of STEM learning as an educational approach by incorporating and combining arts and science. STEAM aims to strengthen the foundation and application of STEM through arts and design. More than just studying the subjects in discrete silos, STEAM thinking embraces the philosophy of integrated learning – that resembles real-life learning and problem-solving. It encompasses teaching life skills for kids, which they will use in the workforce and in real life. In the 21st century, rarely does any job require only one skill. For instance, an architect must be equipped in arts, design, engineering, science, and technology. Similarly, a photographer has to align both visual aesthetics and the science of camera and optics.

A parent trying to teach how to learn to his kid
As parents, we can act as a catalyst for our children’s growth and enable them to learn the life skills

Simply put, rather than teaching subjects in isolation, STEAM focuses on interdependent and integrated learning that resembles real life. The complexity and intricacy of the world cannot be captured by boxing it in well-dispersed categories of subjects. By implementing the STEAM principles in our classrooms, we can make our children understand how arts and STEM complement each other. Their amalgamation shall allow for more innovation, creativity, critical thinking, and coherent education.

STEM vs STEAM

STEAM has everything encompassed in it that STEM has; however, it has an edge over STEM. Below is a table where we have enumerated the fundamental differences between the two concepts of education:

 STEMSTEAM
Stands forScience, Technology, Engineering, MathScience, Technology, Engineering, Arts, Math
Based onInductive and Deductive reasoning
Problem-solving
Problem sensitivity
Creativity and Innovation
Critical thinking and Problem solving
Collaboration and Communication
Flexibility and Adaptability
Social and cultural skills
RequiresScientific interest
Science Literacy
Interpretive skills
A knack for disciplines such as visual art, dance, music, theatre
AdvantagesIt helps students become self-reliant and better problem-solvers, innovators, inventors, logical thinkersProvides well-rounded and holistic education for children
Deepens learning in different areas
Better academic achievement
Engaged and Fun learning in the classroom
Facilitates Inclusive education

STEM programs provide experiential-based learning opportunities; however, they are only limited to science, technology, engineering, and math. On the other hand, STEAM can facilitate the learning experience to the next level by integrating these domains through arts. This approach requires an intentional link between standards, assessments, and lesson design and implementation. Thus, the STEAM programs weave together the 4 C’s of 21st-century skills, encompassing life skills for kids:

  1. Collaboration – Working together to achieve goals
  2. Communication – sharing, discussing, and listening to ideas, thoughts, questions, and solutions
  3. Creativity – open to new experience, thoughtful risks, and generating ideas
  4. Critical Thinking – concept application, analysis and reasoning, and finding solutions to problems
Art as an enabler for development of cognitive skills
Art is a place for children to realise their ideas

How to learn based on STEAM principles?

  • Exploration – Inquiry and curiosity are the heart and soul of STEAM learning. For in-depth questioning, finding unique solutions, and out-of-the-box thinking, we have to nurture our children’s ability to pay close attention to details in their environment. Encouraging inquisitiveness, problem-solving, and process-based learning can be ground pillars to facilitate the above two factors.
  • Integration– Inclusiveness of various streams is imperative in this approach. Since STEM is the original root, it does not mean that arts in the form of language, social studies, or design take a backseat. Students learn to connect through STEAM that helps them quench their curiosity.
  • Visual learning and Visual thinking – Visual learners are better at problem-solving and approaching complex situations in the real world. Integrating text in visual work and encouraging students to grow their visualization skills can help them better understand the concepts. Content taught through VISTA (Visual, Image, Sound, Text, and Animation) concept is better retained and understood.
21st century skills
Visual learning is a boon for 21st-century skills
  • Application – Deep-diving into questions and rigor to find solutions are just the starting points. Learning while you apply leads to building a better neural network in the brain and helps create an in-depth understanding of concepts.
  • Communication – This principle holds importance for both children as well as educators. A healthy communication channel facilitates better understanding, empowers enhanced knowledge, and enables better creativity. Essentially, the educators engage in reciprocal teaching, where they involve children through a dialogue of questioning, clarifying, and summarizing. An open sharing of thoughts can give wings to the ideas and creativity of our children.

By taking into account our children’s natural curiosity and self-discovery process, STEAM learning can help in personalizing the learning experiences. We have to create opportunities for our children where their creativity grows and ignites their inner world of imagination. With the backing of their skills as their armour, we have to let our children explore the world and let them find their unique paths!

We are a pioneer in using game-based learning for developing 21st-century skills, enabling children to think 'How to Think' and learn 'How to Learn.' With our patented system of 11 games, meant for children of age 5-15 years, we develop cognitive skills and thinking abilities of children. Our system can be delivered in any language, and is independent of academic content. It is useful for all the children and families, irrespective of their social-cultural-economic or academic backgrounds.

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